๋ณธ๋ฌธ ๋ฐ”๋กœ๊ฐ€๊ธฐ
Unity/Multiplayer

ํ•„์š”ํ•œ ํŒจํ‚ค์ง€

by sehunbang 2026. 2. 8.

1๏ธโƒฃ Netcode for GameObjects (NGO)

๐Ÿ‘‰ ๊ฒŒ์ž„ ์•ˆ์—์„œ “๋™๊ธฐํ™”” ๋‹ด๋‹น

  • ํ”Œ๋ ˆ์ด์–ด ์œ„์น˜, ํšŒ์ „, ์• ๋‹ˆ๋ฉ”์ด์…˜
  • RPC, NetworkVariable
  • ์„œ๋ฒ„ ๊ถŒํ•œ / ํด๋ผ ๊ถŒํ•œ
  • Host / Dedicated Server ๋ชจ๋‘ ๊ฐ€๋Šฅ

์ฆ‰,

“์ด๋ฏธ ์—ฐ๊ฒฐ๋œ ํ”Œ๋ ˆ์ด์–ด๋“ค๋ผ๋ฆฌ ๊ฒŒ์ž„์„ ๊ตด๋ฆฌ๋Š” ์—”์ง„”

โ—์ค‘์š”
NGO๋Š” ์„œ๋ฒ„๋ฅผ ์–ด๋””์„œ ๋Œ๋ฆด์ง€, ๋ˆ„๊ตฌ๋ž‘ ๋งค์นญํ• ์ง€๋Š” ์‹ ๊ฒฝ ์•ˆ ์”€
→ ๊ทธ๋ƒฅ “์—ฐ๊ฒฐ๋งŒ ๋˜๋ฉด ๋™๊ธฐํ™””๋งŒ ํ•จ


2๏ธโƒฃ Multiplay (Unity Game Server Hosting)

๐Ÿ‘‰ ์„œ๋ฒ„๋ฅผ ์ž๋™์œผ๋กœ ๋„์›Œ์ฃผ๋Š” ๋†ˆ (์ธํ”„๋ผ ๋‹ด๋‹น)

  • Dedicated Server ๋นŒ๋“œ ์—…๋กœ๋“œ
  • AWS/GCP ๊ฐ™์€ ํด๋ผ์šฐ๋“œ์— ์„œ๋ฒ„ ์ž๋™ ์‹คํ–‰
  • ํ”Œ๋ ˆ์ด์–ด ์ˆ˜์— ๋”ฐ๋ผ ์„œ๋ฒ„ ์ฆ์„ค/์ข…๋ฃŒ
  • DDoS ๋ณดํ˜ธ, ํ—ฌ์Šค์ฒดํฌ

์ฆ‰,

“์„œ๋ฒ„ ์ปดํ“จํ„ฐ๋ฅผ ๋Œ€์‹  ๊ด€๋ฆฌํ•ด์ฃผ๋Š” ์„œ๋น„์Šค”

โ— NGO๋ž‘ ๊ด€๊ณ„

  • Multiplay ์„œ๋ฒ„ ์•ˆ์—์„œ NGO ์„œ๋ฒ„ ๋ชจ๋“œ๊ฐ€ ์‹คํ–‰๋จ
  • NGO = ๊ฒŒ์ž„ ๋กœ์ง
  • Multiplay = ์„œ๋ฒ„ ๊ณต์žฅ

3๏ธโƒฃ Matchmaker

๐Ÿ‘‰ ๋ˆ„๊ตฌ๋ž‘ ๊ฒŒ์ž„ํ• ์ง€ ์ •ํ•ด์ฃผ๋Š” ๋†ˆ

  • ํ ์‹œ์Šคํ…œ (๋žญํฌ, ํ•‘, ์ง€์—ญ)
  • ํŒŒํ‹ฐ ๋งค์นญ
  • ๋ฐฉ ์ฐพ๊ธฐ
  • ํŒ€ ๊ตฌ์„ฑ

์ฆ‰,

“๋„ˆ๋ž‘ ๋น„์Šทํ•œ ์‚ฌ๋žŒ๋“ค ์ฐพ์•„์„œ ์„œ๋ฒ„์— ๋„ฃ์–ด์ฃผ๋Š” ์—ญํ• ”

โ— Matchmaker๋Š” ๊ฒŒ์ž„ ๋™๊ธฐํ™” ์•ˆ ํ•จ
โ— ์„œ๋ฒ„๋„ ์•ˆ ๋Œ๋ฆผ
→ ๊ทธ๋ƒฅ ์—ฐ๊ฒฐ ๊ฒฝ๋กœ๋ฅผ ๋งŒ๋“ค์–ด์คŒ


๐Ÿ” ์ „์ฒด ํ๋ฆ„ (์‹ค์ „์—์„œ ์ด๋ ‡๊ฒŒ ์”€)

 
[ํ”Œ๋ ˆ์ด์–ด] ↓ Matchmaker ↓ (๋งค์นญ ์„ฑ๊ณต) Multiplay ↓ (์„œ๋ฒ„ ํ• ๋‹น) Netcode for GameObjects ↓ ์‹ค์ œ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด

์ˆœ์„œ ์š”์•ฝ

  1. ํ”Œ๋ ˆ์ด์–ด → Matchmaker์— “๊ฒŒ์ž„ ํ•˜๊ณ  ์‹ถ์–ด์š””
  2. Matchmaker → ์กฐ๊ฑด ๋งž๋Š” ํ”Œ๋ ˆ์ด์–ด ๋ฌถ์Œ
  3. Matchmaker → Multiplay์— ์„œ๋ฒ„ ์š”์ฒญ
  4. Multiplay → ์„œ๋ฒ„ ๋„์›€
  5. ํ”Œ๋ ˆ์ด์–ด๋“ค → ์„œ๋ฒ„ ์ ‘์†
  6. ์„œ๋ฒ„ ์•ˆ์—์„œ NGO๊ฐ€ ๋™๊ธฐํ™” ์ฒ˜๋ฆฌ